Introduction to Social VR and World Building in Mozilla Hubs
The confluence of cheap VR headsets, and the isolation of the pandemic has pushed the popularity of "Social VR", which are essentially platforms that support multi-user group VR experiences. While still in their beginnings these platforms represent alternative ways of socializing, performing, teaching, and creating art installations. In this workshop we will go over some of the different Social VR platforms and their tradeoffs, and then get hands on with one specific platform: the open-source browser based Mozilla Hubs. We will learn about their browser based world editor (Spoke) to create virtual worlds, and finally take time to together experience these worlds we create in VR.
David Zielinski | Technology Specialist at OIT Co-Lab (VR/AR)
David has been at Duke for 17+ years, a large portion of that as the R&D engineer for the Duke DiVE: a 6 sided virtual reality theater. Coming up originally through computer science, he has strong software development skills, and has developed numerous VR applications. In the past few years he has been working with Archeologists and Art Historians in the department of Art, Art History, and Visual Studies to make projects for the current consumer headsets (Oculus Quest) and for phone/tablet AR (as featured in the Senses of Venice installation in the Duke Library last year). Most recently he has been exploring Social VR via the Altspace platform.
This class is part of our VR & Gaming Development TrackSee the whole track