The ACM | Innovation Co-Lab Big Byte Challenge

Congrats to our Winners!

We had a blast with the reps and engineers from AT&T and Apple, and had some really great hacks, too. Everyone learned a little about Objective C and mobile development, and special congratulations to our winners from Communicaid, The Road Not Taken, TouchTunes, and iDiscover. Full story here.

September 26 - 30, 2013

Show off your skills, or learn some new ones at this 4-day hack-a-thon, with engineers from Apple and AT&T.


Register at Eventbrite now for the Big Byte Challenge

The Big Byte Challenge is an event produced by students and for students sponsored and produced by Duke University, Apple Inc., and the AT&T Developer Program. This event is designed for students (technical & non-technical) to build mobile apps that run on iOS devices, get fed, compete for prizes across different categories and most importantly: meet new people and develop new skills. Our coding competition will introduce you to the latest cutting edge tools and frameworks to help you build smarter and faster.

Students are welcome to code in any language they prefer for the back-end but the user interface must be either a native iOS application or viewable in a stock Safari mobile browser on iPad in order to be eligible to compete for prizes. Engineers from both Apple and AT&T will be on site throughout the weekend to help teams, with a maximum of 3 members, build their apps and solve problems they may encounter in developing their app.

Apple engineers will be on-site with a copy of the iTunes Store catalog, and AT&T will be bringing along some data sets as well. Participants are encouraged to come up with a creative way to display and/or search these huge data sets. But watch out! There will be a secret requirement that won't be revealed until the kick-off event on September 26th. You can code in any language you want for the back-end data processing but the front-end must be something visible on iOS (either a native Objective-C app or web app viewable on iPad). This is a great opportunity for graphic designers, User Interface/Experience designers, or generally creative-minded students to mix and work together with developers and engineers to make big data visually accessible.

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Event Schedule
Thursday, September 26th
  • 6:00PM - Kickoff event with dinner, networking, and developer dating which leads into idea pitches and team formation. At this event, we will go over the rules and the APIs required for you to use in order to be eligible to win prizes.
  • 7:00PM - Lightning talks.
  • 8:00PM - Idea pitches and team formation. Pitch your ideas and form teams or just start coding with your preformed teams
  • 12:00AM - End of the night. Go home, get some rest and be ready to code!
Friday, September 27th
  • 3:00PM - Engineer office hours begin with assistance from Apple and AT&T
  • 12:00AM - End of the night. Go home, get some rest and come back the next day refreshed!
Saturday, September 28th
  • 10:00AM - Engineer office hours begin with assistance from Apple and AT&T
  • 12:00AM - End of the night. Go home, get some rest and come back the next day refreshed!
Sunday, September 29th
  • 10:00AM - Engineer office hours begin with assistance from Apple and AT&T
  • 11:59PM - Pencils down. Submit your Xcode archive or web app URL to dukebigbyte@gmail.com. Please sign up your teams to present via this link: http://bit.ly/hackprezreg Pitches start promptly at 7:30PM and are limited to three (3) minutes per team. Your app will be pre-loaded on to an iPad in the auditorium. No PowerPoint or Keynote presentations.
  • 12:00AM - End of the night. Go home, get some rest and come back ready to pitch!
Monday, September 30th
  • 1:00PM - Practice demo sessions will be open for participants until 4PM
  • 7:30PM - Final App Presentations begin!
  • 9:00PM - Award Ceremony
Still Reading? Why haven't you registered yet?

Prizes:

Best Use of Apple-specified API
  • 1st Place - 13" MacBook Air with 1.8 Ghz Core i5 Processor and 128GB flash storage, for each of up to 3 team members
Best Native iOS App
  • 1st Place - 64GB iPad mini (WiFi Model), for each of up to 3 team members
Best Use of AT&T APIs
  • 1st Place - 13" MacBook Air with 1.8 Ghz Core i5 Processor and 128GB flash storage, for each of up to 3 team members
Audience Choice
  • 1st Place - 64GB iPad mini (WiFi Model) & $500 in Giftcards for each of up to 3 team members

Judging

Apps will be judged based on the criteria below and weighted accordingly.

  • 33% - Ability to clearly articulate what your app does
  • 33% - Originality of idea
  • 33% - Technically challenging implementation

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